On Tue, 13 Aug 2002, David Raistrick wrote:
> To actually answer Justin's question, (one can assume that he has
> rewrite_subject and report_header turned on because he wants them..and
> that he would like to be able to strip the added bits off before he sends
> them to razor) something as simple as the following would probably work
> just fine.  Just pipe your message through this, then on into
> razor-report:
I wouldn't make that assumption.  I'd assume that rewrite_subject was on,
and report_header was off, because that's the default configuration, and
not everyone knows to go look in the user_prefs file to make those
changes.
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Doom 3 will be based on a peer to peer architecture says
CmdrTaco quoting Ant quoting Carmack.
Greg
http://slashdot.org/article.pl?sid=02/08/25/1310220
DOOM 3 will use P2P System?
Posted by CmdrTaco on Sunday August
25, @09:19AM
from the
i'll-believe-it-when-I'm-fragged-on-it
dept.
Ant writes "From Page 6 of FiringSquad's
QuakeCon 2002 Postmortem article: John Carmack said
something at the end of the Q&A about how the
multiplayer will be only four players? Tim: After 2 hours of
talking up at the podium, sometimes you leave a few details
out. Doom 3 multiplayer will be fully scalable. It will be a
peer to peer system. We haven't started working on it yet.
Tell everyone not to panic - it will be fine. John just forgot
to mention it'll be scalable past four players. It's hard to
give a hard number because we haven't started working on
it yet. Right now we're focused on making Doom 3 a
kickass, over the top single player game."
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