The killer T cells of HIV patients who stay healthy for years replicate
unusually rapidly, researchers discover - better treatments may result

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Cyberspace in the 21st Century: Part Seven, Security is Relative
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From rssfeeds@jmason.org  Mon Oct  7 12:05:12 2002

URL: http://www.newsisfree.com/click/-0,8613673,159/
Date: 2002-10-06T18:12:47+01:00
Security in cyberspace is a different kettle of fish compared to many computer
systems. Cyberspace entertainment only has to be useful to the majority of its
users --entertaining. That means it can tolerate a small amount of vandalism
still remain useful. This is quite unlike a system required for commerce. We
still have a headache of course, but at least we only need to keep the system
around 90 percent clean, rather than 99.99 percent. Of course we’ll still
strive to stamp out corruption, but our system failure threshold is more
achievable than one might at first assume.

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URL: http://www.newsisfree.com/click/-0,8613676,159/
Date: 2002-10-06T18:12:44+01:00
We in the game industry know what we mean when we say that a game is
"addictive." We think that quality in a game is a good thing: people like it,
they keep coming back to it, and they want to play it more and more. I agree
that it's a good thing. If a game has that quality, then it's probably a darn
good game. But using the word "addiction" to describe that quality does us no
favors with the general public.