No, hits=-933.6 required=5.0
	tests=AWL,T_NONSENSE_FROM_40_50
	version=2.50-cvs

URL: http://www.newsisfree.com/click/-0,8613662,159/
Date: 2002-10-06T18:12:58+01:00
In 1986, we in the U.S. were playing the Nintendo Entertainment System (known
as the Famicom in Japan), and roughly a third of the music for its first set of
games was written by Hirokazu "Hip" Tanaka, then with Nintendo Co. Ltd.He has
written music for countless other games as well as designing the Game Boy
Camera and Printer, and also scored the soundtrack to the Pokemon TV series.
Alexander Brandon catches up with the legendary composer.

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Outsourcing Reality: Integrating a Commercial Physics Engine
No, hits=-921.6 required=5.0
	tests=AWL,DATE_IN_PAST_03_06,T_NONSENSE_FROM_40_50
	version=2.50-cvs

URL: http://www.newsisfree.com/click/-0,8613670,159/
Date: 2002-10-06T18:12:50+01:00
As game developers reach for new forms of gameplay and a better process for
implementing established genres, the wisdom of licensing physics engines is
becoming inescapable. Physics engines do more than just knock over boxes,
however, and the interface between your game and a physics engine must be
fairly complex in order to harness advanced functionality.

No, hits=-3.2 required=7.0
	tests=KNOWN_MAILING_LIST,SIGNATURE_LONG_SPARSE,SPAM_PHRASE_00_01
	version=2.40-cvs

No, hits=-3.4 required=7.0
	tests=IN_REP_TO,KNOWN_MAILING_LIST,SPAM_PHRASE_00_01,
	      YAHOO_MSGID_ADDED
	version=2.41-cvs

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