Troy Paradise is a versatile and creative artist with over seven years of
experience in the videogames industry, working as a freelance lead artist and

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URL: http://www.newsisfree.com/click/-0,8613661,159/
Date: 2002-10-06T18:12:59+01:00
Rendering polygons is not as easy as it used to be, the reason being the vast
amount of different rendering techniques, methods and algorithms available. Not
only is choosing the right ones a problem, even worse, all that are selected
need to work together. There are some algorithms which simply do not work
together, and in that case, only one may be used whilt the other one needs to
be replaced witha more compatible method. This feature explores how Factor 5
approached the problem when developing Rogue Leader for Gamecube.

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Four Ways to Use Symbols to Add Emotional Depth to Games
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From rssfeeds@jmason.org  Mon Oct  7 12:05:34 2002

URL: http://www.newsisfree.com/click/-0,8613677,159/
Date: 2002-10-06T18:12:43+01:00
Max Payne. Elite Force. Theif. Ico. Deux Ex. Oddworld. Medal of Honor. Baldur's
Gate. The more recent Final Fantasy games. More and more developers are pushing
the game design envelope, forging new entertainment experiences and art forms
that draw on the roots of traditional gaming, but also partake of more
sophisticated storytelling and characterization. For game designers involved in
creating each successive advancement, these are exciting times.This article
will explore four different ways to use symbols to evoke emotional response
from an audience.