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From rssfeeds@jmason.org  Mon Oct  7 12:05:32 2002

URL: http://www.newsisfree.com/click/-0,8613666,159/
Date: 2002-10-06T18:12:54+01:00
With project budgets in the multiple millions of dollars and virtually no
margin for error, more and more development teams are under tremendous pressure
to come out on top of the entertainment software market's cutthroat
competition. No team manager wants to contemplate dropping the ball when
creating the vivid graphics necessary to help make a game a success. Electronic
Arts' The Sims franchise is an excellent example of this pressurized situation.
This article highlights the critical issues that govern the high volume asset
production needed for today's most demanding games.

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From rssfeeds@jmason.org  Mon Oct  7 12:05:36 2002

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    <jm@jmason.org>; Mon, 7 Oct 2002 09:00:50 +0100
Rendering the Great Outdoors: Fast Occlusion Culling for Outdoor
    Environments
From rssfeeds@jmason.org  Mon Oct  7 12:05:37 2002