from lugh.tuatha.org (root@lugh.tuatha.org [194.125.145.45]) by
    dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g82Aw9Z29560 for
    <zzzz-ilug@spamassassin.taint.org>; Mon, 2 Sep 2002 11:58:09 +0100

No, hits=-304.1 required=5.0
	tests=AWL,T_URI_COUNT_0_1
	version=2.50-cvs

from localhost (localhost [127.0.0.1])
	by phobos.labs.netnoteinc.com (Postfix) with ESMTP id D8B5943C4C
	for <jm@localhost>; Thu, 22 Aug 2002 05:46:14 -0400 (EDT)
from phobos [127.0.0.1]
	by localhost with IMAP (fetchmail-5.9.0)
	for jm@localhost (single-drop); Thu, 22 Aug 2002 10:46:14 +0100 (IST)
from lugh.tuatha.org (root@lugh.tuatha.org [194.125.145.45]) by
    dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g7M9aiZ00853 for
    <jm-webdev@jmason.org>; Thu, 22 Aug 2002 10:36:44 +0100
from lugh (root@localhost [127.0.0.1]) by lugh.tuatha.org
    (8.9.3/8.9.3) with ESMTP id KAA21413; Thu, 22 Aug 2002 10:36:46 +0100
from motornet.ie ([62.221.11.102]) by lugh.tuatha.org
    (8.9.3/8.9.3) with SMTP id KAA21378 for <webdev@linux.ie>; Thu,
    22 Aug 2002 10:36:41 +0100
lugh.tuatha.org: Host [62.221.11.102] claimed to
    be motornet.ie
from lists@spamfilter.cc by www.motornet.ie with
    qmail-scanner-1.03 (uvscan: v4.1.60/v4179. . Clean. Processed in 0.305009
    secs); 22 Aug 2002 09:32:15 -0000
RE: [Webdev] PHP/MySQL Virtual Hosting Recommendations?
From webdev-admin@linux.ie  Thu Aug 22 10:46:54 2002

+ You could try iewebs.com aswell, though I don't know if they do
Heh, you won't find much on iewebs.com these days. Apache test page.
For future reference, ieWebs is /kind of/ defunct -- I won't be able to do
private devel projects for a while, so I'm not actively pushing it. I still
do hosting and domreg, but I only do vanilla accounts unless I know the user
Thanks for the plug though. Just like me to no longer have a website when it

URL: http://www.newsisfree.com/click/-0,8613670,159/
Date: 2002-10-06T18:12:50+01:00
As game developers reach for new forms of gameplay and a better process for
implementing established genres, the wisdom of licensing physics engines is
becoming inescapable. Physics engines do more than just knock over boxes,
however, and the interface between your game and a physics engine must be
fairly complex in order to harness advanced functionality.