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URL: http://www.newsisfree.com/click/-0,8613661,159/
Date: 2002-10-06T18:12:59+01:00
Rendering polygons is not as easy as it used to be, the reason being the vast
amount of different rendering techniques, methods and algorithms available. Not
only is choosing the right ones a problem, even worse, all that are selected
need to work together. There are some algorithms which simply do not work
together, and in that case, only one may be used whilt the other one needs to
be replaced witha more compatible method. This feature explores how Factor 5
approached the problem when developing Rogue Leader for Gamecube.

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From ilug-admin@linux.ie  Wed Aug 21 16:52:04 2002

>Sorry for the OT. Just wondering if anybody knows of a similar type mailing
>list specifically dealing with MacOSX?  (which, FYI is a version of BSD)
>Slán,
>Tim
Hi Tim,
It isn't a "version" of anything except NeXTSTEP, with a Mac hackjob.
It has a bastardised, but functional BSD -layer- which sit's atop Mach and
uses case insensitive HFS+ but it isn't really a BSD.
(Here's a neat trick, touch "Makefile" and "makefile", notice the lack of
error message but the absence of "makefile", and don't bother formatting for
UFS. The Apple UFS implementation performs like a dog, was frozen in 97,
implemented badly and has not been updated since. HFS+ get's tweaked every
now and then, but enough screaming has them looking at shoving UFS2 in there
somewhere down the road. )
Then there's the holdover NeXT inherent weirdness, such as multiple versions
of common Unix files, but none of them do anything, and all changes you
would usually append to them have to go through NetInfo Manager.
All in all, I find it to be a functional, if not overly quirky desktop
environment.
As for your initial question,
http://www.omnigroup.com/developer/mailinglists/
Regards,
Mark.
--
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